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Explaining about "Avoid The Beam"

scheduleCreated Date:2021/10/02

account_circleiの刺客

updateUpdated Date:2021/10/13

ゲームロゴ

This site explains the original game, "Avoid The Beam".

Read the following game summary, download and play from the download button below.


[download] , linkDownload Center

Game outline

ゲームロゴ

Game name

Avoid The Beam

Genre

shooting game

Game difficulty

Low difficulty~High difficulty

Development environment

linkProcessing 3.5.4


Play videos (samples)





カスタム カスタム

Guide

This game is a simple thing as a game itself, but it was manufactured for the purpose of how to attract it with its simple element.

Briefly

This game is a game that continues to avoid it alone so that it does not hit a laser that comes with a limited space.Since there are several difficulty levels and custom modes, let's do our best for high score in each mode.


A detailed explanation will continue below, so let's read well.

title screen

難易度

The title screen introduces 10 difficulty level selection and custom modes that can be freely set. It is okay if 10 difficulty settings by producers get tired!I'm sorry if the difficulty level setting is smiling.

カスタム

Press the [X] key to set the value and start the game!

ちなみに…

三点

Also in the title screen, it is also applied with three-point production in the moving background or custom input location ...



タイトル画面からゲーム画面への移動などのシーン移動にはバウンドするボールによるトランジションもあります!

Beam (laser)

It may be either regarding the name.

レーザー

This shows that the laser in the actual game screen is attacking the attack.It is a beam that lifts decreased when the blue and green lines near this screen hit.If this is avoided, the score will be added.(In normal mode)

However, since this beam continues to be displayed for 0.5 seconds, it is difficult because it can not pass through it during this time?You might think that.

but it's okay.It is safe because there is only a perfect judgment between the first frame (about 16 milliseconds of 60 fps) that this beam is displayed!

ビーム予測

So, I don't know where I do not know where I will not change!For those, we have introduced specifications that you can see which location fly from any direction.

As a view, the image is explained as an example, and the thin orange location extending to the screen end is the place where the image is gradually attacked .In other words, it seems that there is no problem if you leave this place before the attack comes.

And another.A dark pink line extends to trace the line extending to this screen end.This is to be able to visually transmit when attacked.Simply put, this dark pink line is attacked when the screen extends to the screen end.And one frame judgment described above occurs.

By the way, this game is a life system (the life can act until it reaches 0), but be careful because one life is cut each time it is hit.

Looking at this game specification, I think that there is already aware of it, but it is said that it may be possible to avoid using the time difference of the arrival even if it is all filled by the attack line.

回避可能ビーム

Even if this specification is used, it is also possible to avoid everything by looking at the arrival line.

player

So, we will move to the player's description that will actually move.

プレイヤー

This black square object becomes a player.

The size is 1/4 area of this game 1 square.It is possible to avoid this player by moving based on the operation method described later.

And I'm now highlighting the currently stepped mass, so I think I can easily find what I am in myself now.(Other than no matter if the beam judgment is not covered ...)

By the way, this game is possible to increase the size of the board, but when you move it, you may also need to operate the camera to chase the players who are investigating in this game now.However, this game will be relieved because the camera will be a camera work centered on the player or more than 9 squares.

ダッシュ

This game is a dash function of doubling speed twice with any timing when you may not escape.[Operating] you can use it.If you are dashing, the edge of the player's object is highlighted in blue-green.When moving in this state, the trajectory of the tile of the map that he moved is not often visible.

In addition, as it is important to move in the time of movement, "can not move diagonally", so try to avoid using the dash function well.

Life

This game will reduce the life by 1 when hitting the beam.The life at normal mode (stage 1 to ∞) is fixed at 3.

Life3

↑ Display status of life of life in normal mode

If the remaining life is 1 in this game, this lifteen object will blink.If you get caught up there, let's tighten your mind and get a score until the end.

Life9999

↑ How to draw a life (6 or more) that can be set only in custom mode

It is game over when life becomes 0.

UI

ui

The UI of this game is the scoreboard on the upper left, the beam explanation above at the top right, the key operation explanation to the lower right, and the game log will be displayed from the lower left to the left.

The scoreboard information is

Even when the game is over, this screen comes out on the front, how is it to aim for high score, such as saving this by screenshot etc.

Next, there is a beam explanation, a key operation, but this is the street of the image.

Finally it will be the game log.Simply put, the latest information is stacked from above and up to 20 information will be displayed.As information displayed,

And the image as an example is a string that is displayed in custom mode, not as a game (for example, 0, life 0, mass 0).

Developer's struggle

Lightly and bullet.

download

Periphering to play,linkJava Environment required.

If you want to check other information linkREADME.txt

linkDownload Center

v1.2 (2021.11.10)

All formats are zip or tar.gz format


inventoryChange log
  • Add scene transition
  • Delete console output

Old version is here

v1.1 (2021.10.7)

All forms are ZIP format


inventoryChange log
  • Correct some bugs

v1.0 (2021.10.2)

All forms are ZIP format


*Postscript (2021/10/07): There is a report that it does not work in the Linux environment.Please be careful when downloading.

If you want to view source code

v1.1

All forms are ZIP format

save_altAvoidTheBeam Project File

Please be careful when using

Operation

title screen

Difficulty level selection Numbers (0 ~ 9)
Custom mode startup X
Custom mode end Z
Next (Custom mode) ENTER

In the game

Moving up W
Moving to the left A
Moving down S
Moving to the right D
Return to the title R

common

end ESC

Report

Q&A

We will introduce a frequently asked question here.

Is the movement no longer with the arrow key?

It has not been introduced for now.Maybe it may be installed in the near future?

Is there no save data?

It has not been introduced for now.Maybe it may be installed in the near future?

Finally

Please enjoy it!

If there is something else,linkREADME.txt

text_snippetReadme.txt